Marco Tieghi

FITT

— PROJECT NAME

FITT


— DEVELOPED AT

Poplab s.r.l.


— ROLE

Senior Programmer

Game Designer


— DATE

May 2025 – current


— SOFTWARE USED

Unreal Engine 5, Visual Studio, C++, Blueprint, Blender


— PLATFORM

Meta Quest 3


The entire project was developed under the art direction of the designer Alessandro Busana.

FITT is a multi-user virtual reality exhibition developed for the FITT company: FITT, a global leading group founded in Italy in 1969 is a pioneer in the production and development of solutions for fluid transfer in domestic, professional, and industrial applications. For over 50 years, FITT has been developing technologically advanced solutions that ensure reliability, safety, top-level performance, and ease of use for its customers.


The experience allows users to visit the personal exhibition of FITT, a living space where users can explore the wide array of products of the company, in a space where interactions, design and user experience blend together for an immersive journey throughout FITT.


As senior programmer and lead game designer in a development team of 2 developers and 2 modelers, I am responsible of the following aspects:

- development of specific Player Controlled Pawn for the Meta Quest, which can teleport locally and use voice chat;

  • - definition of coherent interaction system throughout the whole experience that allows users to interact with specific elements and to perform actions; the system was developed with expansion in mind, allowing our team to define new elements while the experience evolved; throughout the whole experience;

- development of all multiplayer features in a dedicated server model;

- implementation of custom Niagara visual effects;

- development of many different custom Materials;

- coordination of the junior developer;

Since the project is still under development, I’m not allowed to provide a full public gallery at the moment